![campaign cartographer 3 dungeouns campaign cartographer 3 dungeouns](https://www.profantasy.com/images/gallery/gallery09.jpg)
- #CAMPAIGN CARTOGRAPHER 3 DUNGEOUNS SERIES#
- #CAMPAIGN CARTOGRAPHER 3 DUNGEOUNS FREE#
- #CAMPAIGN CARTOGRAPHER 3 DUNGEOUNS MAC#
That way, since there aren’t gaps in the outlines, I can come back later on and isolate quick selection masks for coloring. I prefer drawing my object’s border inks on a separate layer, keeping the strokes smooth and closed. Now that we have our sketch in place we can begin creating the actual artwork. Take some time to explore these settings and create a brush that is responsive and gives you the flavor of line that you like. To sharpen the brushes edge and tip, increasing the count in the scattering preference panel of the brush dialogue box and turn on the dual brush preference panel.
![campaign cartographer 3 dungeouns campaign cartographer 3 dungeouns](http://rpgmaps.profantasy.com/wp-content/uploads/2015/04/13_TwilightMind.jpg)
The opacity variables can be set in the transfer preference panel of the brush dialogue box. One thing to note though is that if you plan on using your inks to trap or isolate areas for coloring, it will be helpful to use a brush tool that has limited or no flow and opacity variation and a sharp edge. Your choice of ink brush should be based on personal preference. It also helps to reduce the sketch layers opacity somewhat so that it can serve as a template for your inks without becoming a distraction. The drawing should stay fairly light though and if it’s from a scan, make sure to set the layer property to multiply so that the white of the paper isn’t obscuring the rest of your image. Wether you sketch directly in Photoshop or on paper which is then scanned and imported isn’t really important since at this stage you’re just working out ideas. I’ve collected a few photos here that show era appropriate geometry, construction, and texture details. I’ve also created a number of guides at one inch intervals so that I can draw at a standard printed battle map scale (1 inch to 5 feet 300 ppi). Layer and group organization is key since without a good hierarchal system, things can get super confusing.
#CAMPAIGN CARTOGRAPHER 3 DUNGEOUNS SERIES#
In this new document I’ve filled a layer with a simple wood floor pattern and set up a series of working layers and groups for easy organization. I have created a fairly compact Photshop file sized at 3x3 inches with a resolution of 300 pip and an 8 bit RGB color profile. Though the techniques and principles can be applied to a wide range of subjects, I’ll keep the scope focused so as to avoid rambling. Today’s topic covers top-down object design in general and barrel illustration specifically.
![campaign cartographer 3 dungeouns campaign cartographer 3 dungeouns](https://www.profantasy.com/products/sub/sub_slide7.jpg)
![campaign cartographer 3 dungeouns campaign cartographer 3 dungeouns](http://www.profantasy.com/annual/2013/images/gallery/gallery35.jpg)
This helps immensely when assessing wether the map is working as a whole. Most notably, it facilitates an ability to zoom out and view the work at distance without loosing too much detail. If you can afford a big display with good resolution, it will do wonders. For an interface, I use a Wacom Intuos 4 and rely on a 27" Apple Cinema Display to view the work.
#CAMPAIGN CARTOGRAPHER 3 DUNGEOUNS MAC#
Let’s get to it!Ī quick note before I begin The processes I will describe are specific to working in Photoshop CS6 on a Mac but can generally be translated to other digital illustration platforms. Comments and questions are always welcome. That being said, I hope that this and future tutorials help to give insightful advice to other artists and mappers, both amateur and professional, who would like to add depth and visual punch to their cartography.
#CAMPAIGN CARTOGRAPHER 3 DUNGEOUNS FREE#
Most of my expressions develop visually so please bear with me through the text of these posts and feel free to ask me to clarify anything that seems too opaque. To start, I have to admit that I’m not much of a writer.